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Message 9340 - Posted: 5 May 2009 | 20:47:09 UTC
Last modified: 5 May 2009 | 20:53:54 UTC


Change Log: soon

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Message 9353 - Posted: 5 May 2009 | 22:38:53 UTC

Changes for 6.6.28

- client: enforce_schedule() wasn't starting GPU jobs
- Update Translations
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Message 9354 - Posted: 5 May 2009 | 22:49:12 UTC - in response to Message 9353.
Last modified: 5 May 2009 | 22:49:28 UTC

When are they going to update the Linux client? We're still stuck at 6.6.20....
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Message 9358 - Posted: 6 May 2009 | 2:05:36 UTC

FOr me it is going to have to wait a couple of days before I will take a look at it, got another gold badge to get on WCG. So, I am going to go to pretty much single project mode until I get that nailed down. Then when I am ready to try it (maybe we will have 6.6.42) I will be ready to give it some acid.

Even if they have work scheduling fixed (I doubt because they just changed the whole mechanism for doing that) there is still work fetch being messed up along with debt calculations.

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Message 9366 - Posted: 6 May 2009 | 9:10:42 UTC

Ok, running 6.6.28 on my Mac Pro so no idea if they fixed the GPU not running tasks bug...

BUT, the preliminary look says that Dr. Anderson's surgery may have fixed the long standing task turbulence issue. I have only been watching for a couple hours and so don't know for sure yet. I *HAVE* been fiddling with tasks to force the bug into the open and so far things are working as they should ...

Note the *** SO FAR *** caution.

There may still be some other gottcha ...

I asked for another debug so I could be more certain about the internal decision making process, but so far no hint if they will give that to us ...

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Message 9368 - Posted: 6 May 2009 | 9:56:21 UTC - in response to Message 9358.

FOr me it is going to have to wait a couple of days before I will take a look at it, got another gold badge to get on WCG. So, I am going to go to pretty much single project mode until I get that nailed down. Then when I am ready to try it (maybe we will have 6.6.42) I will be ready to give it some acid.

Even if they have work scheduling fixed (I doubt because they just changed the whole mechanism for doing that) there is still work fetch being messed up along with debt calculations.


So much for waiting a couple of days :)

I was going to try it later tonight on one machine (with GTS250 card).

At the moment I have 3 HIVPR results trying to upload, so will wait until they finish before I download another boinc version. I think I will blow my download limit this month if these HIVPR work units are anything to go by.
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Message 9371 - Posted: 6 May 2009 | 10:27:17 UTC - in response to Message 9368.
Last modified: 6 May 2009 | 10:28:04 UTC

FOr me it is going to have to wait a couple of days before I will take a look at it, got another gold badge to get on WCG. So, I am going to go to pretty much single project mode until I get that nailed down. Then when I am ready to try it (maybe we will have 6.6.42) I will be ready to give it some acid.

Even if they have work scheduling fixed (I doubt because they just changed the whole mechanism for doing that) there is still work fetch being messed up along with debt calculations.


So much for waiting a couple of days :)

I was going to try it later tonight on one machine (with GTS250 card).

At the moment I have 3 HIVPR results trying to upload, so will wait until they finish before I download another boinc version. I think I will blow my download limit this month if these HIVPR work units are anything to go by.

Put the horses back in the saddle ...

I am trying it on OS-X because of another fix. I have not put it on my i7 where I USUALLY do testing as it is as fast and is certainly "wider" than the Mac Pro with 2 GTX 295 cards ...

Besides, not much point doing more research, developer have been spending an awful lot of time telling me that 1.4 and .7 delineate a 30% plus minus ...


{edit}

Besides I need YOU to tell me if it works for GPUs ...

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Message 9377 - Posted: 6 May 2009 | 12:24:31 UTC - in response to Message 9371.

FOr me it is going to have to wait a couple of days before I will take a look at it, got another gold badge to get on WCG. So, I am going to go to pretty much single project mode until I get that nailed down. Then when I am ready to try it (maybe we will have 6.6.42) I will be ready to give it some acid.

Even if they have work scheduling fixed (I doubt because they just changed the whole mechanism for doing that) there is still work fetch being messed up along with debt calculations.


So much for waiting a couple of days :)

I was going to try it later tonight on one machine (with GTS250 card).

At the moment I have 3 HIVPR results trying to upload, so will wait until they finish before I download another boinc version. I think I will blow my download limit this month if these HIVPR work units are anything to go by.

Put the horses back in the saddle ...

I am trying it on OS-X because of another fix. I have not put it on my i7 where I USUALLY do testing as it is as fast and is certainly "wider" than the Mac Pro with 2 GTX 295 cards ...

Besides, not much point doing more research, developer have been spending an awful lot of time telling me that 1.4 and .7 delineate a 30% plus minus ...


{edit}

Besides I need YOU to tell me if it works for GPUs ...


Well I installed on a quaddie with a single GTS250 at the moment. So far so good. Hasn't swapped anything out. It appears (to me anyway) that its a little faster, maybe something to do with not having to write the state file as often. If this keeps up I might even try it on my i7 with two GTX260's and see how that goes :) It will have to wait until the two GPUgrid wu that its running have finished though.

As for the sqrt(2) I thought that was quite funny.
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Message 9396 - Posted: 6 May 2009 | 20:22:25 UTC - in response to Message 9377.

Well I installed on a quaddie with a single GTS250 at the moment. So far so good. Hasn't swapped anything out. It appears (to me anyway) that its a little faster, maybe something to do with not having to write the state file as often. If this keeps up I might even try it on my i7 with two GTX260's and see how that goes :) It will have to wait until the two GPUgrid wu that its running have finished though.

There is an oddity. Though it is now more stable in the task selection. I think the speed up is because the code is a little simpler which is all to the good. I still cannot convince them,yet at least, that running the CPU scheduler as often as they do is not a good practice, regardless of how flawless the code. Like talking to the wall ...

I have not tried in on my windows machine yet, and not much point in that it is down to two projects now ... WCG and GPU Grid ... trying to get my gold in the latest sub-project ... already have almost 4 days racked up. Good news, bad news, I also have started to get more MW work for some strange reason.

I may go ahead and install it in the next day or so...

One thing that I did note, and not sure why, is that it can cycle as fast as 3 times per second (according to the logs) but I cannot explain that based on the code. I cannot find any explanation as to why it would do that. Most interestingly is that it does it without a flag signaling a trigger event.

As for the sqrt(2) I thought that was quite funny.

Well, that makes one of us ... :)

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Message 9569 - Posted: 10 May 2009 | 2:54:59 UTC

Well i've put it on all of the machines, seems to be better than 23 at least.

It still has issues with the resource shares, but thats not likely to change until Dr A concedes he needs to change the way it works.

I seem to get tons of cuda work and run out of cpu work before 24 hours is up. I run an extra cache of 1 day, but only have network access between 1am and 7am.
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Message 9572 - Posted: 10 May 2009 | 5:34:51 UTC

I just installed 6.6.28 and my 2nd video card was listed as " not used " in the boinc startup messages. It would recognize both the 260 and the 9800 but only use one of them. Went back to 6.6.23 and works fine. Win. XP64. 185.85 Nvidia driver.

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Message 9574 - Posted: 10 May 2009 | 6:05:40 UTC - in response to Message 9572.

I just installed 6.6.28 and my 2nd video card was listed as " not used " in the boinc startup messages. It would recognize both the 260 and the 9800 but only use one of them. Went back to 6.6.23 and works fine. Win. XP64. 185.85 Nvidia driver.

you need to add the flag to force the use of the second card. In 6.6.24 Dr. Anderson put in a test and there is something in the video drivers that causes the second card to have 64K less memory reported. In yoiur cc_config file add:

<use_all_gups>1</use_all_gpus> in the options section.

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Message 9579 - Posted: 10 May 2009 | 8:20:45 UTC - in response to Message 9574.

Actually his cards are indeed of different capability, that's not just the memory size bug. Apart from that you're totally correct.

Now everyone sit back and enjoy the marvelous benefits this change has brought us.

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Message 9610 - Posted: 10 May 2009 | 21:21:20 UTC - in response to Message 9579.

i've had a few gpu wu's to error on this release but, it seems ok.

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Message 9620 - Posted: 10 May 2009 | 22:59:34 UTC - in response to Message 9579.
Last modified: 10 May 2009 | 22:59:49 UTC

Actually his cards are indeed of different capability, that's not just the memory size bug. Apart from that you're totally correct.

Now everyone sit back and enjoy the marvelous benefits this change has brought us.

Now, now, now ...

You are starting to sound like that Paul D. Buck character ... and you know how unpopular a guy he is ...

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Message 9634 - Posted: 11 May 2009 | 11:26:31 UTC

Spotted this over at Seti and thought i'd cross-post it as it may be relevant (originally posted by Richard Haselgrove). Might explain some of the errors people are getting.


It seems likely to happen whenever a running CUDA task is pre-empted, and a new CUDA task started in its place. I think it will happen with every version of BOINC from v6.6.23 onwards, because of a bug with new code added then:

Changes for 6.6.23

- client: for coproc jobs, don't start a job while a quit is pending. Otherwise the new job may fail on memory allocation.

If the job start is delayed to allow the old one to tidy up after itself, the next attempt is treated as a re-start, instead of a new start: that's presumably why the work_unit.sah file isn't copied into the slot directory ready for use.

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Message 9648 - Posted: 11 May 2009 | 20:27:34 UTC - in response to Message 9620.

You are starting to sound like that Paul D. Buck character ... and you know how unpopular a guy he is ...


Thanks for the warning, mate! You know how we all hate him. Finding all those bugs, helping people, caring.. we don't need that here. Seriously, this place is not the way it was since he joined!

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Message 9659 - Posted: 11 May 2009 | 23:13:46 UTC - in response to Message 9574.



<use_all_gups>1</use_all_gpus> in the options section.



Typo warning: The first "gpus" is spelled "gups". End tag doesn't match start tag. I just copied and pasted that as no doubt others will also.

Question: On a multi-gpu rig-does the "1" stay a one or is it changed to the number of gpus?

Thanx!

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Message 9665 - Posted: 12 May 2009 | 5:05:16 UTC - in response to Message 9659.



<use_all_gups>1</use_all_gpus> in the options section.



Typo warning: The first "gpus" is spelled "gups". End tag doesn't match start tag. I just copied and pasted that as no doubt others will also.

Question: On a multi-gpu rig-does the "1" stay a one or is it changed to the number of gpus?

Thanx!

Sorry about that, typing when I am in trouble can cause that ... sigh ...

Just put in a 1 and it skips the tests for the GPU comparison. Why some one thought that was a good way to go is beyond me ... this issue was one of the first I brought up when we were talking about GPU scheduling in that you cannot assume that the GPU resource pool will be like the CPU resource pool.

Even in a configuration with C1060 cards there has to be one video card and that could be a GTX260 or better, but will not be like the C1060 cards at all ...

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Message 9803 - Posted: 15 May 2009 | 17:02:17 UTC

Looks like there is a start bug for gpu. I have loaded 10 seti beta, the first downloaded file started, after the next it started the other got waiting status etc. Unfortunately the same with gpugrid wu, 2 files downloaded, the newest one started, the oldest one started next, first waited, after some seconds it crashed. I have not seen this in earlier versions <=6.6.24

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Message 9807 - Posted: 15 May 2009 | 20:01:08 UTC - in response to Message 9803.

Looks like there is a start bug for gpu. I have loaded 10 seti beta, the first downloaded file started, after the next it started the other got waiting status etc. Unfortunately the same with gpugrid wu, 2 files downloaded, the newest one started, the oldest one started next, first waited, after some seconds it crashed. I have not seen this in earlier versions <=6.6.24

Richard Haselgrove pointed to a problem that sounds like this ...

I have not looked into it much as I am not having this problem at least not that I have noted.

There **ARE** still issues with the Resource Scheduler. Getting anyone to take a look at them is proving to be tough. And suggestions are even less welcome, or that is the feeling *I* have gotten ... always possible that I misunderstand ...

I mean I have a log showing that the "enforce" routine was executed 5 times in one second and all I have is a response that this is not possible ... I lost 5 tasks to that one ...

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Message 9813 - Posted: 15 May 2009 | 20:35:09 UTC - in response to Message 9807.

I mean I have a log showing that the "enforce" routine was executed 5 times in one second and all I have is a response that this is not possible


You know, when the world goes blank the last thing we'll hear is an engineer saying "That's technically impossible!"

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Message 9835 - Posted: 16 May 2009 | 10:32:31 UTC - in response to Message 9813.

I mean I have a log showing that the "enforce" routine was executed 5 times in one second and all I have is a response that this is not possible


You know, when the world goes blank the last thing we'll hear is an engineer saying "That's technically impossible!"

I can't remember the movie but, the one guy said something about how it was not possible and the other guy says "Well, you're looking at it man ..."

I need to go back and look more at the code to see how that is possible. At the moment I am struggling with getting two new i7 920 to work ...

My old, old, old, old display has been flakey for some time and Frys advertised for a 24 year sale ... and the price on the Asus Ramage II and chip was just too tempting. I also got my first pair of next generation cases. Antec 900 somethings... the MB looks small in there. Well, when I see that the price of the super end MB comes down a bit I can pull these boards and put in one that has 3 or 4 PCI-e slots.

They had what looked to be a good deal on GTX260 cards so I got a pair of those too ... so, though I am retiring 3 systems and putting one more in mothballs... I will have two more GPUs working for me (if I can get them to work right... had a scare where it looked like it trashed 3 GPU Grid tasks... but, it looks like they did not get reported so I might be Ok with them..,

Struggling with the drivers and trying to get the display and the video systems to cooperate...

At the end of the day, I will be taking 14 CPU cores off line but adding 16 and two more GPU cores ... not bad if I can get it all working ... still running down my queues on one system, though I lost a ton that I tried to move ... oh, well ...

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Message 9841 - Posted: 16 May 2009 | 11:44:20 UTC - in response to Message 9835.

I mean I have a log showing that the "enforce" routine was executed 5 times in one second and all I have is a response that this is not possible


You know, when the world goes blank the last thing we'll hear is an engineer saying "That's technically impossible!"

I can't remember the movie but, the one guy said something about how it was not possible and the other guy says "Well, you're looking at it man ..."

I need to go back and look more at the code to see how that is possible. At the moment I am struggling with getting two new i7 920 to work ...

My old, old, old, old display has been flakey for some time and Frys advertised for a 24 year sale ... and the price on the Asus Ramage II and chip was just too tempting. I also got my first pair of next generation cases. Antec 900 somethings... the MB looks small in there. Well, when I see that the price of the super end MB comes down a bit I can pull these boards and put in one that has 3 or 4 PCI-e slots.

They had what looked to be a good deal on GTX260 cards so I got a pair of those too ... so, though I am retiring 3 systems and putting one more in mothballs... I will have two more GPUs working for me (if I can get them to work right... had a scare where it looked like it trashed 3 GPU Grid tasks... but, it looks like they did not get reported so I might be Ok with them..,

Struggling with the drivers and trying to get the display and the video systems to cooperate...

At the end of the day, I will be taking 14 CPU cores off line but adding 16 and two more GPU cores ... not bad if I can get it all working ... still running down my queues on one system, though I lost a ton that I tried to move ... oh, well ...


You've heard of pyromaniacs.
You've heard of cleptomaniacs.
Well now there's boincomaniacs.

Says he who has 4 quads and an i7 behind him. And another quad sitting on the floor doing nothing.
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Message 9856 - Posted: 16 May 2009 | 13:26:07 UTC - in response to Message 9841.
Last modified: 16 May 2009 | 13:28:34 UTC

You've heard of pyromaniacs.
You've heard of cleptomaniacs.
Well now there's boincomaniacs.

Says he who has 4 quads and an i7 behind him. And another quad sitting on the floor doing nothing.

It was:

1 each AMD Dual core
2 each Dell Dual Xeon with HT (one 32-bit, one 64 bit)
1 each Q9300
1 Each i7 940
1 Each Mac pro

2 + 4 + 4 + 8 + 8 CPUs = 26 CPUs
1 + 1 + 2 (4) GPU cards = 6 GPU cores

a long way from the 9 boxes I ***USED*** to have running...

Now I will only be running:
2 Each i7 920
1 Each i7 940
1 Each Mac pro

8 + 8 + 8 + 8 = 32 CPUs
2 + 2 + 2 (4) GPU cards = 8 GPUs And one of those is only a 9800GT.

{edit}

<indignation mode on>
So it was NEVER 4 quads ... only 3 ... and two of those were quads only in the sense of HT making duals out of a single core ...
</indignation mode>

:)

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Message 9869 - Posted: 16 May 2009 | 18:23:20 UTC - in response to Message 9835.

They had what looked to be a good deal on GTX260 cards so I got a pair of those too ... so, though I am retiring 3 systems and putting one more in mothballs... I will have two more GPUs working for me ....

At the end of the day, I will be taking 14 CPU cores off line but adding 16 and two more GPU cores ... not bad if I can get it all working ...

I just purchased a GTX260 216 core, and am glad that I did. Got it for under $200.

I have the capability for a 2nd GPU, but had stopped using 2 8800 GPU's because my electricity bill went up noticeably. But perhaps the more efficient GTX260's are not such electric hogs.....guess that will be determined when I get my next electric bill! ;)

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Message 9872 - Posted: 16 May 2009 | 19:31:44 UTC - in response to Message 9869.

They had what looked to be a good deal on GTX260 cards so I got a pair of those too ... so, though I am retiring 3 systems and putting one more in mothballs... I will have two more GPUs working for me ....

At the end of the day, I will be taking 14 CPU cores off line but adding 16 and two more GPU cores ... not bad if I can get it all working ...

I just purchased a GTX260 216 core, and am glad that I did. Got it for under $200.

I have the capability for a 2nd GPU, but had stopped using 2 8800 GPU's because my electricity bill went up noticeably. But perhaps the more efficient GTX260's are not such electric hogs.....guess that will be determined when I get my next electric bill! ;)

I would have preferred GTX295s, but I could not find even one on the shelf ... the pair of GTX260 cards will only cost $150 US when we send in the rebates ... like I told Nancy, this was the sale I had been waiting for ... i7's on sale, GTX cards on sale ... I probably should have thought about getting that ATI card ... well, probably not ... I will keep the Q9300 and it only has one PCI-e slot. SO the ATI card I already have is plenty ...

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Message 9880 - Posted: 16 May 2009 | 21:21:20 UTC

OT, but so what.. don't bother with another ATI just yet. Mine could do ~100k RAC (OC) and currently hovers at 13k, because it doesn't get much work, even with a modest update script. Still dropping, I guess soon below the level of my 9800GTX+ :o
And sometimes I hate to be right.. (cpu) people at MW didn't take it too kindly when I said Travis' CUDA-Plane is not going to take off anytime soon. But so far we're only hearing engine stutttering, whereas the ATI squadron is mostly tied to the ground due to fuel shortage..

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Message 9888 - Posted: 16 May 2009 | 23:46:13 UTC - in response to Message 9880.

OT, but so what.. don't bother with another ATI just yet. Mine could do ~100k RAC (OC) and currently hovers at 13k, because it doesn't get much work, even with a modest update script. Still dropping, I guess soon below the level of my 9800GTX+ :o
And sometimes I hate to be right.. (cpu) people at MW didn't take it too kindly when I said Travis' CUDA-Plane is not going to take off anytime soon. But so far we're only hearing engine stutttering, whereas the ATI squadron is mostly tied to the ground due to fuel shortage..

On a personal basis, just for the science, MW is more to my taste. And, I got one ATI card and was happy as a clam though I could not ever get it "dialed in" so that it would work quite the way CP said it should. But, yes, I was doing quite well for awhile there.

Now, well, I am mostly keeping in the shadows there because the natives are restless and I get enough trouble elsewhere to keep me overflowed.

Heck, I am not sure I can even keep the optimized applications loading and not being deleted for some strange reason. Sigh, just one more problem on my list of problems to solve.

In that I am here because the pay is good, the locals are friendly, the staff attentive ... well, for me that counts for a lot in a project. When Rosetta started the staff came by the forums on a regular basis and posted notes and asked how they could make it a better project. I told them, stay active in the forums ... I also predicted that in 6 months we would not see them there any longer ... I hate to be right all the time ...

FOr the staff here ... keep it up, it counts for more than you realize ... even just to post a joke, or an aside on a thread ... or we are looking at that ... FOr one thing it makes us feel like there are really people in the project and we are part of the team ...

Last note, the ATI card is not even in a system at this time. I am running down the last work in the one Dell (the other cleared earlier) and when I get that most clear I will whack my accounts on the machine and shut it down for the last time ...

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Message 9905 - Posted: 17 May 2009 | 12:28:22 UTC - in response to Message 9888.

Now, well, I am mostly keeping in the shadows there because the natives are restless and I get enough trouble elsewhere to keep me overflowed.


Me too. I tried posting there, but it was not very pleasant.. more chatter than actually communicating. Admittedly, I was trying to communicate an uncomfortable thought, which probably didn't help ;)

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Message 9907 - Posted: 17 May 2009 | 13:11:47 UTC - in response to Message 9888.

FOr the staff here ... keep it up, it counts for more than you realize ... even just to post a joke, or an aside on a thread ... or we are looking at that ... FOr one thing it makes us feel like there are really people in the project and we are part of the team ...


I'll second that. Its vital to have regular contact at a "human" level if a Team is to operate at its best. Its often forgotten or not realised in the current world of "me me me me" [I call them Opera Singers :) ] thats endemic out there.

The games world is a Classic example of where by in large Forums are driven by pure personal or commercial motivators, they always end up a hive of growling combative individuals trying to out-do each other, and the owners are no where to be seen because they get their heads taken off .

A fantastic example of how to do it, and the brilliant results that can be achieved is Stardock - they make a lot of the graphics software for Windows on contract, and do a line of Strategy Games. They are slowly chanaging the face of the Games Industry as their results power through time after time, blowing apart conventional thinking on "how to make games". They are currently opening up a second development Studio in Michigan employing another 52 people, doubling their Team numbers.

They have a Policy of "all included", go to the forums and you see the developers part and parcel of the forum life, always on (easy to spot them via their Avatars), always chatting etc - being "human". They do Public Betas without exception, everything they do is driven by Public Betas. Most people there leap at the chance to get at a Beta, and run it on test for them, as you get the latest and greatest in their software - and all respond in kind with comment/suggestion/quality feedback. The Site will only publish things if its of interest - otherwise they shut up :) No fluff for the sake of it. All very purposeful and highly driven. Even the CEO is online regularly - he always gets hold of the nastier Trolls and tells them where to get off, bans them, refunds any games fees paid, and we never see them again. The forums are the most active, friendly and productive I have ever come across.

The upshot is phenominal graphics and games software thats getting consistent accolades in its Sector, and a hugely Loyal and responsive fan base that will do anything to help them produce ever better software - its a Mega win-win.

Not a promo - its worth nipping over to have a look and get a feel of the forums / site there to see what I mean - its genuine Teamwork in action and what can be achieved by it. http://www.galciv2.com

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Zy

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