Advanced search

Message boards : Number crunching : huge credit/time ratio disparity between short/long WUs

Author Message
JLConawayII
Send message
Joined: 31 May 10
Posts: 48
Credit: 28,893,779
RAC: 0
Level
Val
Scientific publications
watwatwatwatwatwatwatwatwatwatwatwatwat
Message 23067 - Posted: 22 Jan 2012 | 0:52:10 UTC
Last modified: 22 Jan 2012 | 1:08:05 UTC

I'm a bit baffled by what I'm seeing in my completed tasks list. I have 3 long run WUs and 5 standard ACEMD2 units, all of which took between 30-38k seconds to complete on my GTX 260 machine. However, even though they all took around the same time to finish, I only earned 7-13k credits for the short WU's, vs 30-35k for the long runs. They all had a <48h turnaround, so they should have bonus credits factored in. Even so, should the long runs be worth 3x the credits for the same run time? Or a better question might be, should the standard WUs be taking anywhere near that long to complete in the first place?

Profile skgiven
Volunteer moderator
Volunteer tester
Avatar
Send message
Joined: 23 Apr 09
Posts: 3968
Credit: 1,995,359,260
RAC: 0
Level
His
Scientific publications
watwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwat
Message 23068 - Posted: 22 Jan 2012 | 1:38:58 UTC - in response to Message 23067.

On your system NATHAN tasks tend to take between 32K and 38K sec.
These are released as Long runs (8-12 hours on fastest card) v6.15 (cuda31).

Some supposedly shorter tasks take around the same time, for example,
KASHIF_HIVPR and TONI_AGGMI, both use ACEMD2: GPU molecular dynamics v6.15 (cuda31)
____________
FAQ's

HOW TO:
- Opt out of Beta Tests
- Ask for Help

JLConawayII
Send message
Joined: 31 May 10
Posts: 48
Credit: 28,893,779
RAC: 0
Level
Val
Scientific publications
watwatwatwatwatwatwatwatwatwatwatwatwat
Message 23070 - Posted: 22 Jan 2012 | 2:00:01 UTC

I will just deactivate short runs then, if they aren't going to give credit for the amount of work done.

raTTan
Send message
Joined: 17 Mar 11
Posts: 7
Credit: 28,985,881
RAC: 0
Level
Val
Scientific publications
watwatwatwatwatwatwatwatwatwatwatwat
Message 23429 - Posted: 12 Feb 2012 | 23:46:42 UTC - in response to Message 23068.
Last modified: 12 Feb 2012 | 23:51:29 UTC

Your reply didn't answer the OPs question as to why the credit/time is so much lower for short runs. Is it intentional that there is such disparity?

I came to notice this issue as well and further noticed that many people seem to have the short runs disabled, I can only assume for this reason. Are the people in charge here trying to discourage people from running short runs for some reason?

Profile skgiven
Volunteer moderator
Volunteer tester
Avatar
Send message
Joined: 23 Apr 09
Posts: 3968
Credit: 1,995,359,260
RAC: 0
Level
His
Scientific publications
watwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwat
Message 23434 - Posted: 13 Feb 2012 | 2:32:42 UTC - in response to Message 23429.

There was a lean towards over-rewarding for long tasks as these benefit the project the most. With the addition of badge systems and the need to facilitate at least one project that requires the 'normal' run time (steps) to remain the same, for scientific reasons, a suggestion has been made that will hopefully go some way towards addressing the concerns if it's implemented. In the long run it's anticipated that most projects will have both short and long tasks, so people with average cards can contribute to the same projects as people with high end cards.
____________
FAQ's

HOW TO:
- Opt out of Beta Tests
- Ask for Help

Post to thread

Message boards : Number crunching : huge credit/time ratio disparity between short/long WUs

//