Message boards : Number crunching : Long runs yielding less credits ?
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Hi, | |
ID: 42191 | Rating: 0 | rate: / Reply Quote | |
The credit system has not changed. We rely on an automatic calculator of credits. Could anybody else confirm this behavior? | |
ID: 42192 | Rating: 0 | rate: / Reply Quote | |
Current WU types' credit yield in credit / sec, as calculated for my GTX 970: gerard: 6,45 sdoerr: 4,76 noelia: 5,59 I don't find this strange, it's how GPUGRID has been working since I joined (~2 years now). What I do find strange is that all WU types seem to require the same number of numeric operations, 5000000 GFLOPs. ____________ | |
ID: 42193 | Rating: 0 | rate: / Reply Quote | |
Long runs since april this year yielded about 255.000 credits. Those workunits were from a different batch, so this is normal. Every batch has its own fixed credits, regardless its running time. The running time depends on many factors, not just the processing speed of the GPU. The more interaction between the GPU and the CPU the larger the runtime will be. The credits awarded is based on how many FP operations needed for processing. So the credits / sec (or credits / day, from which RAC is calculated) could be different between batches. Current WU types' credit yield in credit / sec, as calculated for my GTX 980 under Windows XP x64: GERARD_FXCXCL12_LIG_001_558_7582: 9.53
GERARD_CXCL12_DIM_HEP: 9.85
NOELIA_c36x467x: 7.36 | |
ID: 42194 | Rating: 0 | rate: / Reply Quote | |
What I do find strange is that all WU types seem to require the same number of numeric operations, 5000000 GFLOPs. That's because the project doesn't bother adjusting the GFlops for every new WU type. Boinc gets there in the end, mostly. ____________ FAQ's HOW TO: - Opt out of Beta Tests - Ask for Help | |
ID: 42198 | Rating: 0 | rate: / Reply Quote | |
Message boards : Number crunching : Long runs yielding less credits ?