Message boards : Number crunching : New applications
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We are testing the new applications for Windows and Linux. They should be out tomorrow. | |
ID: 8465 | Rating: 0 | rate: / Reply Quote | |
The applications are ready and tested. | |
ID: 8495 | Rating: 0 | rate: / Reply Quote | |
I assume that the new apps will d/l automatically? | |
ID: 8515 | Rating: 0 | rate: / Reply Quote | |
I assume that the new apps will d/l automatically? Yes, they will ... I already have two 6.63 tasks on my queue ... I should be starting them in about 4-6 hours ... I hope they don't error out | |
ID: 8529 | Rating: 0 | rate: / Reply Quote | |
I assume that the new apps will d/l automatically? I managed to complete my first 6.63 task here. The timestep is quite high though. I might try the new Boinc version and see how it copes. Rob | |
ID: 8531 | Rating: 0 | rate: / Reply Quote | |
I completed my first and the T/S was about the same ... the run time slightly higher. | |
ID: 8535 | Rating: 0 | rate: / Reply Quote | |
We are testing the new applications for Windows and Linux. They should be out tomorrow.... is this related with NO WORK available for PS3 ? good job guys ;) | |
ID: 8537 | Rating: 0 | rate: / Reply Quote | |
We are testing the new applications for Windows and Linux. They should be out tomorrow.... ATM, I see plenty of PS3 work and No GPU work.......... ____________ mike | |
ID: 8545 | Rating: 0 | rate: / Reply Quote | |
We have performed a further application update to fix one bug which did not allow us to run the new type of workunits. | |
ID: 8736 | Rating: 0 | rate: / Reply Quote | |
We have performed a further application update to fix one bug which did not allow us to run the new type of workunits. So we should start to see 6.64 tasks soon? | |
ID: 8738 | Rating: 0 | rate: / Reply Quote | |
We have performed a further application update to fix one bug which did not allow us to run the new type of workunits. It says the application (note: hardest page to find!) was applied at 6pm so any prepared after then I guess. Should I cancel the 6.63 in my queue? Edit: Just did and received a 6.64. Rob | |
ID: 8744 | Rating: 0 | rate: / Reply Quote | |
you don't need to cancel old WUs, these are just fine. | |
ID: 8749 | Rating: 0 | rate: / Reply Quote | |
We have performed a further application update to fix one bug which did not allow us to run the new type of workunits. So it could be very interesting to know, what is this "new type of WUs"... Could you please inform us? :-) ____________ From Siberia with love! | |
ID: 8754 | Rating: 0 | rate: / Reply Quote | |
It is a rather technical but important change, from now on we will be able to use the Amber force fields, which is more accurate for certain applications. | |
ID: 8763 | Rating: 0 | rate: / Reply Quote | |
It is a rather technical but important change, from now on we will be able to use the Amber force fields, which is more accurate for certain applications. And all this time I was hoping that we would start using the puce force fields ... For those mathematically inclined: AMBER force Fields (an acronym for Assisted Model Building and Energy Refinement)... | |
ID: 8804 | Rating: 0 | rate: / Reply Quote | |
Details of the new WUs will be posted soon. | |
ID: 8807 | Rating: 0 | rate: / Reply Quote | |
I observe that the 6.64 application runs 4x as long on a seemingly same type of workunit, is that intentional ? It also uses 0.25% CPU time instead of 0.15% with version 6.63. The GPU is much cooler. My impression is that this is not as efficient as before... | |
ID: 8840 | Rating: 0 | rate: / Reply Quote | |
I observe that the 6.64 application runs 4x as long on a seemingly same type of workunit, is that intentional ? It also uses 0.25% CPU time instead of 0.15% with version 6.63. The GPU is much cooler. My impression is that this is not as efficient as before... My first 6.64 started running a little while ago. I am not noticing any difference in elapsed time or GPU temp so far, but I am seeing the CPU utilization going up to 25% from 15%, same as you. My hardware is a Q6600/GTX280(FOC). Your CPU is faster and our GPUs are similar in speed. I'm not sure what conclusions to draw from this. I find it very interesting and somewhat perplexing that BOTH of us saw 15% CPU utilization under 6.63 and 25% utilization under 6.64, despite having GPUs that run around the same speed (and hence should require the same amount of servicing by the CPU), yet your CPU is faster. EDIT: I just noticed that I have queued up a work unit that looks very different than prior work units. I guess this work unit is one of the new ones just released today. Of note is that the estimated run time is double that of the older tasks. I suspect what you're seeing is also one of the new ones, and perhaps they're just bigger. | |
ID: 8843 | Rating: 0 | rate: / Reply Quote | |
I bet you are also using BOINC version 6.6.20 ? I just read another thread and decided to test it. I got rid of BOINC 6.6.20 and reinstalled 6.4.7 and bingo, I am back to my old high speed crunching ! | |
ID: 8844 | Rating: 0 | rate: / Reply Quote | |
Yes, I've been using 6.6.20 for a while. It seems to work fine when you only have one GPU, and solves some problems I had with 6.4.7, most notably the failure to keep all CPU cores busy. | |
ID: 8846 | Rating: 0 | rate: / Reply Quote | |
Hi, I read your edit. I suspected a change in workunit structure at first too, but I can conclude that BOINC is the real cause of the issue. The same workunit I was working on before and which I paused, crunches 4x as fast with BOINC 6.4.7. on the GPU. | |
ID: 8848 | Rating: 0 | rate: / Reply Quote | |
The 6.4.x series needs manual tuning to get it to properly feed all GPUs, 6.5.0 does not need this manual tuning. | |
ID: 8867 | Rating: 0 | rate: / Reply Quote | |
I just noticed that I have queued up a work unit that looks very different than prior work units. I guess this work unit is one of the new ones just released today. Of note is that the estimated run time is double that of the older tasks. As it turns out, that new work unit is now running, and despite having an initial estimate that was much higher, it seems to be running in the same time as the older work units. GPU temperature is normal, and, oddly enough, CPU usage for this task is back down to 15%. Mike | |
ID: 8911 | Rating: 0 | rate: / Reply Quote | |
Hi! | |
ID: 9374 | Rating: 0 | rate: / Reply Quote | |
Hi! Since there is little time spent on the CPU, changing the application to 64-bit won't make much difference. Projects where that can help include Prime Grid, ABC and at least one other and my mind whet blank. Oh MW with the optimized applications. | |
ID: 9399 | Rating: 0 | rate: / Reply Quote | |
Message boards : Number crunching : New applications